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Resume - Spencer Boomhower

Resume in .doc format

Skills:

Creating art and design that meets the rigorous demands of game development. Skilled at modeling and texturing characters and environments.



Software:

3ds max, Adobe Photoshop, Maya


Experience:
5/05 - present: Freelance Artist/Designer, Portland, OR

12/03 - 5/05: ResponDESIGN, Portland, OR

Yourself!Fitness
(XBox, PS2, and PC): Designed, modeled, textured, and lit all environments

1/03 - 12/03: Freelance Artist/Designer, Portland, OR

1/01 - 10/02: Surreal Software, Seattle, WA
Fellowship of the Rings (PS2 and PC): Designed environments, set up gameplay

Drakan: the Ancients’ Gates (PS2):
Designed environments, set up gameplay

Gunslinger  (PS2,
unreleased): Designed environments
10/99 -11/00: Eidetic Inc./SCEA, Bend, OR
Syphon Filter 3 (Playstation): Built and textured high-polygon characters for pre-rendered animations, built and textured in-game characters
Syphon Filter 2 (Playstation): Designed, modeled and textured low polygon environments. Designed, modeled, and textured characters. Designed interfaces
8/97-9/98: Postlinear Interactive, San Francisco, CA
Vigilance (PC): Designed, modeled, textured and lit game environments. Modeled, textured and animated characters
9/93-8/97: Caps Inc., San Francisco, CA
Killwheel  (Playstation, unreleased): Modeled, textured and animated characters
Sirens  (Playstation, unreleased): Designed, modeled and textured game environments. Modeled, textured and animated characters
X-Men 2: Clone Wars (Sega Genesis): Drew and animated main characters. Designed backgrounds

Education:

9/88-6/92: BFA, Savannah College of Art and Design, Savannah, GA
Majored in Painting, minored in Art History. Courses included computer animation, life drawing and architectural rendering