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Resume
- Spencer Boomhower
Resume in .doc format
Skills:
Creating art and design that meets the rigorous demands of
game development. Skilled at modeling and texturing characters and
environments.
Software:
3ds max, Adobe Photoshop, Maya
Experience:
5/05
- present: Freelance Artist/Designer, Portland, OR
12/03
- 5/05: ResponDESIGN, Portland, OR
Yourself!Fitness
(XBox, PS2, and PC): Designed, modeled, textured, and lit all
environments
1/03 - 12/03: Freelance Artist/Designer, Portland, OR
1/01 - 10/02:
Surreal
Software, Seattle, WA
Fellowship
of the Rings (PS2 and PC): Designed environments, set up
gameplay
Drakan: the Ancients’ Gates (PS2): Designed environments, set up
gameplay
Gunslinger (PS2, unreleased): Designed environments
10/99
-11/00: Eidetic Inc./SCEA, Bend, OR
Syphon
Filter 3 (Playstation): Built and textured
high-polygon characters for pre-rendered animations, built and textured
in-game
characters
Syphon
Filter 2 (Playstation): Designed, modeled and textured low
polygon environments. Designed, modeled, and textured characters.
Designed interfaces
8/97-9/98:
Postlinear Interactive, San Francisco, CA
Vigilance
(PC): Designed, modeled, textured and lit game
environments. Modeled, textured and animated
characters
9/93-8/97:
Caps Inc., San Francisco, CA
Killwheel
(Playstation, unreleased): Modeled, textured and
animated characters
Sirens
(Playstation, unreleased): Designed, modeled and textured
game environments. Modeled, textured and animated
characters
X-Men
2: Clone Wars (Sega Genesis): Drew and animated
main characters. Designed backgrounds
Education:
9/88-6/92:
BFA, Savannah College of Art and Design, Savannah, GA
Majored
in Painting, minored in Art History. Courses included computer
animation,
life drawing and architectural rendering
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